Showing posts with label 1984. Show all posts
Showing posts with label 1984. Show all posts

29 December 2017

Friday Fun & Games - Computer Edition v.01

I'm still running off kilter, and today's post will reflect that by more than mere lateness. It's not too late to go visit Friday Night Fights instead. (Though it might be too early to vote as yet)

I'm still just tossing messages in bottles out of the cave currently, but i'll be venturing out soon. Meanwhile, it is and it isn't time for


Let's journey back 33 years to 1984 and take a look at how we used to do fun & games on our computers. It was 4 years after i built my first Sinclair Z80 system, and home computers were becoming a thing. But it was still a very hands-on DIY affair in many respects, as we'll see in the second Marvel Super Heroes Computer Fun Book:


If you wanted to have fun and play games on your computer, this was how it was done in those ancient days:



That might be semi-incomprehensible to modern gamers, so let us flip back a few pages and take a look at the instructional reference...


Y'know, looking back - I don't want to hear any more whining (or even whinging) about having to set up modern games to run properly on the system. We used to have to customize the code by hand!

Here's a couple more programs from the book:



For the truly curious, Basic (Beginner's All-purpose Symbolic Instruction Code) emulators still exist, and you can run the programs for yourself to see what was considered "fun" on the computer in the early days. It would be a few more years before i got involved in the industry. By that time Floppy Disks had arrived - a huge game changer, along with internal hard drives.
Imagine that - in the early days, there was no internal memory beyond the OS. You had to load whatever you wanted to do onto the system via a modem like system with the data stored as sound on a cassette tape, or type it in by hand. If you had mainframe access, you could dump a stack of punch cards.

30 years ago, computer graphics consisted of 4 colours with resolution of 300x200. One might note that means the pixels were rectangular, not square. Somehow, the original programmers didn't think that might affect simple things, like drawing a circle.

3 decades later, we live in our games, and there are people forming personal (and sexual) relations with computer generated imagery.
Damn.

How long before our game characters can look out at the player and ask "Do You Bleed?"

pages from the Marvel Super Heroes Computer Fun Book 2 (1984)

16 November 2017

The Movie Sucked, But The Girl Was Super

Now that Melisa Benoist's television version of Supergirl is a hit, can we just pause a moment to reflect on Helen Slater's movie version of Kara?


She may have been given a bad movie with a terrible script that had her fighting a witch over a boyfriend, but Helen Slater sure gave us a good looking Supergirl-









Heck, she even knew how to be a true DC movie hero in the important ways, too -
Product placement!



Her earnest performance and true-to-character looks were the best part of the film, by far. It's good to see she's a part of the show that follows in her footsteps. (Not to mention to see a show that treats the character with some respect)


all images from Supergirl or promotional materials for the movie (1984)