Some of you may likely have noticed what i didn't when i headed out on my monthly supply run:
It was Labor Day.
So i traveled down the hill, into the city, and found that Costco was closed. And grocery stores hadn't received deliveries leading to many items not available. In general, a terrible supply run.
Mercifully, i was able to make another run yesterday to actually gather supplies.
Horrifyingly, i was out in the world with human things everywhere two days in a row. My hermit brain skitters to the back of the cave to withdraw into shadows. Combine that with the terrible bit on Saturday, and i'm feeling rather incapable of safely communicating with people at the moment.
But, i don't want to let the Hermit pull back too far, so a quick non-post post to keep the flow.
I've been doing a lot of work on The Third Colony, but not a lot good to show. Either it's very 'back room' work, or it's very boring work. Insane amounts of boring work.
For example - you may recall the the main UI for the game has a character display window which didn't seem to do much of anything other than show what the PC was wearing...
As you can see in the screen above, in addition to Outfit and Hairstyle, it now shows that Kelly is annoyed in this scene. There are currently about a dozen Status Poses that show Emotional State or Status Effect. Here are half of the ones currently in service to show a bit of what they cover -
Now that might not seem like an insane amount of artwork at first glance, but take a single Status Pose and multiply it by just the Outfit and Hairstyle combos available to Kelly in the first four days of the game -
Um, No - she can't get pregnant in the first four days - certainly not visibly so. And the Containment Suit might not look like it needs 3 different versions, but it does in other poses. The Registry Trainee uniform on the right only has two hairstyles - Kelly needs to get her hair taken care of before the Uniform is issued, and she can't change back to the base style until after Training is completed. So i at least managed to chop 1/3 off the needs for that outfit.
And, again - that's just what's available in the first four days. And there's also no outfit, so another full set of everything. After Day Four, swim suits become available, and the week following she'll start playing with amateur superhero outfits, undercover disguises, etc.,. Throughout the game she's got a few dozen outfits.
And then there's Eileen and Ben and Gene.
Bless that Gene - he's got a severely limited wardrobe in the early stages. But Eileen's a nightmare. If she's been dosed with Lactacid or encountered some other effects, she has six potential breast sizes. Good thing she can't change her hair unless she encouters the Scissor Ghost. Then we have to add a set for Bald and 3 Growth Stages.
Insane enough?
If not, remember that i'm also rendering walk animations in four directions for all these combinations, too. Then add on time for processing the renders and putting them into the format the game needs.
It's a real good thing that i work on this to keep the brain working, not to meet any sort of deadline or anything, eh? I'd have to fire me for making all these crazy decisions that add insane amounts to the work load.
It was Labor Day.
So i traveled down the hill, into the city, and found that Costco was closed. And grocery stores hadn't received deliveries leading to many items not available. In general, a terrible supply run.
Mercifully, i was able to make another run yesterday to actually gather supplies.
Horrifyingly, i was out in the world with human things everywhere two days in a row. My hermit brain skitters to the back of the cave to withdraw into shadows. Combine that with the terrible bit on Saturday, and i'm feeling rather incapable of safely communicating with people at the moment.
But, i don't want to let the Hermit pull back too far, so a quick non-post post to keep the flow.
I've been doing a lot of work on The Third Colony, but not a lot good to show. Either it's very 'back room' work, or it's very boring work. Insane amounts of boring work.
For example - you may recall the the main UI for the game has a character display window which didn't seem to do much of anything other than show what the PC was wearing...
As you can see in the screen above, in addition to Outfit and Hairstyle, it now shows that Kelly is annoyed in this scene. There are currently about a dozen Status Poses that show Emotional State or Status Effect. Here are half of the ones currently in service to show a bit of what they cover -
Now that might not seem like an insane amount of artwork at first glance, but take a single Status Pose and multiply it by just the Outfit and Hairstyle combos available to Kelly in the first four days of the game -
Um, No - she can't get pregnant in the first four days - certainly not visibly so. And the Containment Suit might not look like it needs 3 different versions, but it does in other poses. The Registry Trainee uniform on the right only has two hairstyles - Kelly needs to get her hair taken care of before the Uniform is issued, and she can't change back to the base style until after Training is completed. So i at least managed to chop 1/3 off the needs for that outfit.
And, again - that's just what's available in the first four days. And there's also no outfit, so another full set of everything. After Day Four, swim suits become available, and the week following she'll start playing with amateur superhero outfits, undercover disguises, etc.,. Throughout the game she's got a few dozen outfits.
And then there's Eileen and Ben and Gene.
Bless that Gene - he's got a severely limited wardrobe in the early stages. But Eileen's a nightmare. If she's been dosed with Lactacid or encountered some other effects, she has six potential breast sizes. Good thing she can't change her hair unless she encouters the Scissor Ghost. Then we have to add a set for Bald and 3 Growth Stages.
Insane enough?
If not, remember that i'm also rendering walk animations in four directions for all these combinations, too. Then add on time for processing the renders and putting them into the format the game needs.
It's a real good thing that i work on this to keep the brain working, not to meet any sort of deadline or anything, eh? I'd have to fire me for making all these crazy decisions that add insane amounts to the work load.
stuff by -3- (2020)